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CBTime Board Game

A board game divided into three zones: past, present and future. Where a child lands decides what they are asked about, whether that is something that...

4.4(56 reviews)
  • Ages 8+
  • 80 cards, 1 board, 1 die
  • 2-6 players
  • 30-50 minutes
$59.95Sold out
  • 80 cards, 1 board, 1 die
  • Therapeutic by Design
  • Loved by Families
  • Safe & Kid Friendly
  • Shipping calculated at checkout
  • Secure checkout

Help your child...

  • Self-esteem

  • Positive behaviour

  • Reflecting on the past

  • Thinking ahead

At a glance

  • Ages 8+
  • In the box 80 cards, 1 board, 1 die
  • Players 2-6 players
  • Play time 30-50 minutes

About this game

A board game divided into three zones: past, present and future. Where a child lands decides what they are asked about, whether that is something that already happened, something happening now, or something they hope for.

That structure does something useful. Children who cannot answer "how are you feeling?" can often answer "what is something you did last year that you are proud of?" The board gives the question a reason to exist, and the answer arrives without a fuss.

CBTime draws on cognitive behavioural techniques, the practical ideas therapists use to help children link what they think to what they do. It plays like Snakes and Ladders, so most children already know the rules before you explain them.

How it plays

Two to six players, 30 to 50 minutes. Roll, move, land in a zone, answer the card. Climb where you can, slide where you cannot, and keep going.

Good for

  • Children who deflect direct questions but answer specific ones
  • Building a habit of noticing progress rather than only mistakes
  • Therapists and school staff who need a session structure that does not feel like one

In the box

  • 80 question cards
  • 1 game board
  • 1 die
The CBTime game board, a winding trail through past, present and future zones.

What families say

4.456 reviews
  • Powerful CBT tool for kids

    As a therapist, I can confirm that this is an excellent CBT game! I appreciate that the principles of CBT are discreetly embedded within the questions, allowing children to really enjoy and be intrigued by them. The game is simple and straightforward, which I think is another advantage as it allows players to focus on the storyline of the game. The board is divided into topics: past, present and future, in each of them beautiful characters and questions related to the corresponding topic. The children at the clinic are enthusiastic about the board and the design of the cards. Looks like a lot of thought went into this. There are questions about social situations, feelings, history, opinions, values and thoughts of children. It's wonderful, and I haven't come across any other CBT game on Amazon with these kinds of questions. I highly recommend caregivers or families to purchase the game.

    – shasha yaniv

  • Worth the price

    At first I was hesitant because of the price, but after trying it I discovered its immense value for both individual and group activities. The quality is impressive and kids love it, and it effortlessly turns learning about emotions and social skills into a fun experience. This game is fantastic for cultivating relationships with clients or students while learning CBT skills for easy access. It is perfect for both private practice and school environments. I use it for both one-on-one sessions and small group counseling, and it works like a charm. I highly recommend it for ages eight and up!

    – Amazon Customer

  • Perfecrt balance between educational and fun!

    As a mom of energetic kiddos, ages 7 and 10, finding activities that are entertaining, educational *and* are non-screen, can be a real challenge. That's why I was thrilled to stumble upon this board game. The high quality, colorful board and engaging game pieces immediately caught my kids' attention, but what truly sets this game apart is its incorporation of CBT principles in a way that's enjoyable for children (and parents!). My little ones didn't even realize they were learning valuable skills as they navigated through the game, with many great opportunities for discussion and growth. The game is flexible enough to accommodate different play styles and skill levels, and I highly recommend it to parents, as it is fun, interactive and with tons of added value. It's been a great experience for our family.

    – carmil keren

  • Good CBT game, some outdated terms

    There are some stereotypical representations of indigenous people, and the game uses the term "Indian" instead of indigenous. The game looks good and useful otherwise. I am looking for a way to cover up the term "Indian" and then I will try using it in sessions.

    – Carly Klenklen

  • Great game!

    The game itself is of excellent quality. The game is fun and the kids loved it. As someone who works in mental health, I often use this game with my clients. This has been amazingly helpful. The game serves as a valuable tool for helping kids understand, discuss their feelings and develops coping skills. Buying it was definitely a good decision, and I use it a lot in my practice.

    – Roded Konforty

  • Great game

    Had a great evening playing this with my kids (9,6). The game itself is easy to understand, no difficulty rules, but the questions on the cards make it very interesting and it created great conversations. Highly recommend!

    – Shelly

  • A weekend favorite

    Absolutely beautiful illustrations that captured the attention of my daughters. The game made us think, talk and enjoy family time. We played it this weekend. Surprisingly good and a hit in our house.

    – Itai Cohen

  • This is a racist game

    Notes for the manufacturer: - Indigenous peoples of what is now the United States of America still exist. - There are hundreds of different Indigenous cultures within the boundaries of the United States. They do not all use teepees. - The "tribes" to which your board game refers are sovereign nations. This game needs to be recalled from the market. It is not only not educational, it is actually dis-educational.

    – Rose Eason

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